We’re a global team of around 150 designers, software engineers, QA specialists, and support staff. We make icons, illustrations, photos, and tools for designers and developers.
We’re building an ecosystem for creatives, providing everything they need to bring their ideas to life. Our high-quality, consistent graphics ensure that your work always looks polished and professional.
We started as a UX design agency called VisualPharm (no connection to pharma, just a bad name) back in 2002.
We thought we’d be designing interfaces, but the lion’s share of money came from icons. Back then, every time Windows released a new version, our clients needed updated icons to keep their software looking up-to-date.
For a decade, we created icons for big names like General Electric, Procter & Gamble, Qualcomm, VeriSign, and over 200 other companies. Those were good times, until Microsoft threw us a couple of curveballs:
To promote ourselves, we started giving away a pack of 200 free icons in exchange for a link back to our site. People loved them! Some even offered cash instead of links. Six months later, we stopped taking orders as an agency and focused entirely on selling icons.
Why Icons8? It only took me four hours to create a WordPress website hosting that free icon pack and register a domain name. Icons8 stood for “icons for Windows 8”. It was that simple.
I didn't put much thought into it. However, I later came across a deeper interpretation, like the number 8 means infinity. Huh! And now, there's another well-known design website inspired by my primitive etymology!
Ivan Braun, founder of Icons8
First of all, we make creative content. And we take quality control seriously. We have great in-house teams of icon designers, illustrators, animators, and 3D artists.
Creatives guided by clear processes can make fabulous things on a large scale. We take the best practices from IT and other industries and apply them to everything.
Not only our coders, but also icon designers, illustrators, and other teams use Scrum and run sprints in Jira. One never can draw a pack of 15K consistent icons or illustrations, a team with good processes can.
Ivan Braun, founder of Icons8
Since 2002, we meticulously make pixel-perfect icons that match each other within every style. So, Icons8 is the largest library of consistent icons in the world. Period.
Besides that, people request icons, and we draw them. Well, not all of them, but those that have been upvoted by other users.
Photoshoots are insanely costly. A few shots are everything that you get for a few days of preparation, one shooting day, and a few days of post-production. It makes top-class photography available for large brands, leaving smaller companies and freelancers behind.
So, if you can’t pay for shooting the photo you need… Then you will spend hours on stock photography websites searching for a photo. Or, even worse, you won’t find THAT photo and will end up cutting out a person from one photo, a chair from another, and combining them with the background from the third photo. Ugh!
That’s why we started Moose.
We took pictures of people, objects, and backgrounds. And the key point was to do all the photos in the same studio, with the same equipment and lightning, so people, objects, and backgrounds match each other.
To cut studio costs, we adopted workflows from the film industry. We brought in producers, created storyboards, and wrote scripts. This approach helped us to capture the maximum number of photos in a single shooting day.
Ivan Braun, founder of Icons8
That way, we got thousands of images of the same quality that we could combine to get millions of photos as a result. Then we made Photo Creator, which later evolved into Mega Creator so you can get the picture you need, too.
The story behind Ouch! is pretty simple. In web and mobile design, people use illustrations for different cases like confirmation messages, 404 errors, etc. Needless to say, not all designers and developers are illustrators. So, here we go, helping creators who don’t draw overcome the lack of quality graphics.
First, we hired top Dribbble artists. Now it’s the in-house team of professional illustrators.
A few years later, we realized that we could recompose all the illustrations to create even more. Like we did with photos, except that we needed to separate elements from drawings first. That was a hell of a job, but we did it! Now you can take any illustration, add graphic elements, and create your own picture in Mega Creator.
The only media we don't produce internally is music.
We needed it ourselves and decided to create a collection of high-quality tracks for all kinds of video content: promo videos, video explainers, movies and animation, advertising, etc.
We didn't know much about music when we started it, so we hired musicians. It turned out to be a long way to get some music, like one track per month. Costs were above any reasonable numbers. So we went the other way and found the producer who reached out to great musicians and talked them into selling their compositions on our marketplace. Now we have a lot of music in different genres: classical, disco, hard rock & metal, orchestral, and others.
At first, the tech stack was primitive. We’ve set up a WordPress, created an ugly theme, and here we go. It was enough: people would pay and download a zip file, done.
After we’ve reached 1,000 icons, that wasn’t enough anymore. Searching for an icon became a tedious task of watching the rows and rows of icons. And, gosh, it was draining.
So we hired the first in-house devs to get a website where users could have easily found icons. And a native app because it's a time-saver. And recolor icons on the go before downloading them. And…
Now, nearly half of our team are software engineers. Here is what they do:
For those of you who scrolled to the end right away: